

This is something that I struggled with a lot for the longest time. GekkoSquirrel: The person who beat you in that match played better and there's a good chance that they are just better than you. What was the hardest lesson you had to learn for improving in fighting games? It's much easier to have a good time when you have a face and voice to put to the guy kicking your ass over and over. If you can't do that, go to a local and stop playing only online. The improvement should come first and the wins will come later. I always feel better when I lose matches but manage to do something I've been struggling with for a while because it shows I'm improving. If you don't have that option though, setting goals for yourself like Anti-air X amount of jump-ins or landing a shimmy or land that basic combo you've been looking at can be the best way to get over tilting as your goal stops being to simply win matches and becomes about getting better and landing cool moves.
Tekken tag tournament 2 download for pc full version how to#
There were some like Slayer, Johnny, Jam, and Baiken, but they always seemed too complicated for me to pick up and the playerbase seemed non-existent, so I never really learned how to play them. In the old Guilty Gear games, I always had the problem of not having a character that I really really wanted to play. In your video "I Wanna Be Number 1: Getting Good at GGST", you showed off your growth as Giovanna. Fun fact, I still can't consistently beat my friends in Dragonball FighterZ, but it's much closer than it used to be. Most of my friends at the time didn't play Tekken, but they did play Dragon Ball FighterZ and they were MUCH better than me.ĭespite being godawful online, I wanted to get better and beat them, which lead to me eventually creating my YT channel and becoming obsessed with these games. Eventually, COVID-19 hit and I couldn't go to my locals anymore and had to play online.

I never got very good at Tekken, but it was a fun experience that introduced me to the FGC at large. I talk about topics from simple things about the way we input moves, the ways the games try (and fail) to teach players on how to play effectively to more in-depth topics to the meanings behind character themes and the way their visual design affects the moves they have. GekkoSquirrel: Thanks for having me! My name’s GekkoSquirrel, I am a Fighting Game Content Creator that mostly focuses on Video Essays about the different aspects of fighting games. First off, thanks for taking the time to chat with us! For those who do not know about you, GekkoSquirrel, tell our readers about your content! GekkoSquirrel introduces Sportskeeda to his excellent fighting game video essays Q. While most players (this writer, included) have been playing fighting games for years, it's difficult to play them at the highest skill level, which is why many fans appreciate this form of educational fighting game content. His content is funny, allowing many to learn more from watching it. He has an enormous amount of love for the genre, and it shows in all of his content.
